
To help pass the time there’s an onboard gramophone which acts as an MP3 player, allowing you to annihilate shipping to tunes as periodically authentic as Marlene Dietrich or as temporally inappropriate as Queen.
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That’s a lot of time to invest for very little of consequence, though it’s part of the inherent nature of simulation, and at least gives you time to peruse the manual (which is worryingly thin, given the complexity level of simulation present). With a typical war patrol lasting anything between twenty to eighty days of game time, despite having the ability to speed up time on the navigation map up to 1024 times, you can still be waiting over an hour (depending upon how lucky you are) until you make contact with a merchant convoy or naval ship. One thing Silent Hunter III requires, though, is patience, and lots of it. Silent Hunter III is definitely more simulation than game, though thankfully, it’s far from joyless. If your gaming tastes veer more on the side of blitzkrieg than boredom, then you need to approach this title with as much caution as a U-Boat approaching an aircraft carrier task force. If you’re the kind of person who does five hour transatlantic crossings from Heathrow to La Guardia on Microsoft Flight Simulator in real-time, then you’re probably going to enjoy Silent Hunter III.

Though, when you look at what submarining is, a gastric ulcer inducing combination of hours of tedium punctuated by scant seconds of sheer abject terror, you might not think that the above argument is particularly unbalanced. The shortest (and most disingenuous) answer is that the former is fun, and the latter is not. There’s a long running argument in videogames journalism about what constitutes a “game” as opposed to a “simulation”.
